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Nové rozšíření v časopise Spiel Doch [Labyrint]
téma založeno uživatelem peťul - 5.3.2016, 11:30

Uživatele, kteří přidali do tohoto tématu příspěvek: [ZRUŠIT filtrování příspěvků]
Adam Vondra 6 Asusik 2 Chmura 4 Eldenroot 15 endomame 3 Karel 1 LukyBil 1 Miroslav Váša 2 PepaN6680 3 peťul 7 Tomáš 2
#41
Karticky vypadaji velmi hezky... Uz se tesim, az mi taky dorazi zasilka. Usměvavý
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#42
Predpokladam ze do stredy by to mohlo z Nemecka prijit ke mne. Pak ty z vas, kdo si to u mne objednali, kontaktuji SZ a dodam informace k platbe. Drive nez ve stredu a tim ale nepocitat, jsem ted zaneprazdnen
[-] 2x   Chmura, peťul
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#43
(18.3.2016, 13:09)Asusik Napsal(a):
(17.3.2016, 23:27)PepaN6680 Napsal(a): Stovka za jednu akrtu je dost? :D Kupoval jsem katary za 1000 :D 4 kartičky :) Tohle jsou drobné...

Jo sběratelství je drahé  Naštvaný.
Když to má pro Tebe takovou cenu, tak není co řešit ... Mrknutí

Ono jde spíše o to, že jsem to chtěl mít kompletní a ty Katary už jinak člověk nesežene  Velký úsměv
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#44
Je to tu  Usměvavý Líbí se mi obě dvě

Přiložené soubory Miniatury
   
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#45
Oficiální návod v němčině

Přiložené soubory
.pdf   CarcLabyrint_Regel_Final.pdf (Velikost: 823,02 KB / Nahráno: 1.4.2016, 17:09 / Stažení: 13x)
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#46
Zde jsou dva anglické překlady od fanoušků:
Citace:Because the maze makes the relationships of streets, pretty straightforward, the onset of Meeple in this variant is regulated differently. If you plant the Laybrinth, you may also be a Meeple use it, if there is already a Meeple on one or more associated roads. If these Meeple belong, it does not matter.

If you plant in the further course of the game one tile to an output of Laybrinths on, on which no Meeple is, you may there use a Meeple, although on the other connected through the labyrinth streets and along the maze itself a Meepel is.

You lay a road to an existing road on which there is already a Meeple, you may, however, (as before) Installation no Meeple. As for the maze and the four outgoing roads exempted.

Examples:

1) You put the labyrinth simultaneously on a road to that you also connect with it. Although already are on this road a Meeple, you must a Meeple to the maze running.

2)Green sets a later street to a vacant Labyrinth output. He also may use a Meeple, although already are Meeple on the maze and the adjacent streets.

3) You put later a road on to a maze output. Since there already are standing a black Meeple, you may not have your Meeple street use.

Scoring:

The labyrinth and the associated roads are counted when all these roads are completed. Do you have the majority of Meeple on the maze and the associated roads, you get as usual for each card 1 point. In addition, you will receive for each Meeple, standing on the maze or on a connected roads, 2 points. If several players have the majority of which everyone gets the full points.


Example: You and Black get 8 points for platelets and 10 points for the 5 Meeple on the tiles. So a total of 18 points
 
Citace:Because the maze makes the connections of streets intricate, the rules for placing of Meeple in this variant are different. 
If you place the Laybrinth tile, you may place a Meeple on it even though there are already Meeple on one or more associated roads. It doesn't matter to which player those Meeple belong.

If in the further course of the game you place one tile with a road to an exit of the Laybrinths tile on which no Meeple is, you may place a Meeple on it, although there are Meeple on other roads connected by the labyrinth and on the labyrinth itself.

If you place a tile with a road connecting to a an existing road on which there is already a Meeple you may not place a Meeple on it (as in the regular rule). The excaption is only for the labyrinth and the four branches.

Examples:

1) You place the labyrinth to a road that you also connect with it. Although there is a Meeple already on this road, you may place a Meeple on the labyrinth.

2) Later Green places a street connecting to a vacant Labyrinth branch. He also may use a Meeple, although already there are Meeple on the Labyrinth and the adjacent streets.

3) Later you place a road connecting to a maze branch. Since there already is a black Meeple on that branch, you may not place one of your Meeple on the road.

Scoring:

The Labyrinth and the associated roads are scored when all these roads are completed. If you have the majority of Meeple on the Labyrinth and the associated roads, you get as usual 1 point for every tile. In addition you receive 2 points for each Meeple standing on the Labyrinth or on the connected roads. If several players have the majority all these players get the full points.


Example: 
All roads are completed, you and Black both have the majority.
You and Black get 8 points for the numbner of tiles and 10 points for the 5 Meeple on the tiles. Altogether that's 18 points.
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